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In its first turn it likes to shadowbind which does no damage. You could also add the spectre to the list. When you have to deal with Codexes, Mutons, Andromedons, MECs and stun lancers Archons come last.
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Should I change my point of view maybe the game really is more enjoyable when you’re not constantly afraid of messing up. While I find veteran to be far too easy and boring with a lot less tension. The expansion features new enemies, the titular Chosen, who are elites among the alien forces. But when archons are involved you usually have more dangerous enemys to deal with immediately so they get a low priority again. See title, at my skill level I find the commander early game to be BRUTAL, rarely getting through missions without a death. XCOM 2: War of the Chosen is an expansion to XCOM 2. If however other enemies are present who go on overwatch it can be painful as you now have the choice between running the overwatches or being blasted by the pinions. They will mostly pinion you which does no immediate damage. However, if you expect that there are more than two enemies left after alpha strike, shield bearers become high priority because their shields soak a lot of damage in the next turn if the shield applies to more than one other enemy.Īgain Archons are relatively harmless if they are the last of their pod. They will shield themselves, not harming you in any way and that's it. The three most expensive facilities also happen to be the ones essential to. Another argument is the Laboratory, but the Resistance Comms uses 7 Power when fully upgraded while the Laboratory upgrades to 6. Shield bearers are completely harmless if they are the last man standing. The most Power expensive facilities are the Psi Lab, Resistance Comms, and Shadow Chamber, at 5, 3, and 5 Power consumption respectively.
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Have two soldiers with flash bangs and one of them can disorient the sectoid breaking mind control. Also, flash bangs are a good insurance for mind control. If you can't, usually there are only few enemies left and the sectoid as last man standing is the least harmful. Usually you fight pod after pod with the goal to kill them all before they can fire a shot. Sectoids are low prirority if you can provide them with corpses to zombify.